April 2009
3 posts
Good Design = Balance
Good design is all about balance. Aesthetics makes your product attractive and approachable. It makes people want to try it. Usability makes your product pleasant to use to get a job done. It makes people want to continue to use it. Economy makes your product practical. It makes people willing to pay for, and thus, support you making it. Without any one of these things, your product...
Apr 13th
2 notes
Important Points from Stumbling on Happiness
These are my notes from reading Stumbling on Happiness by Daniel Gilbert. I’ve recounted mostly just the conclusions, so if you’ve never read the book, I urge you to do that before reading this; it’s kind of a spoiler. Plus, I find that hearing conclusions before I hear the evidence or argument sometimes increases my defensiveness, thus decreasing my ability to extract value...
Apr 1st
1 note